Jessica Sanchez-Barrera / University of Texas-Pan American
Anthony Salinas / University of Texas-Pan American
Gamification, the use of video game designing principles in other areas, is the next educational revolution and challenge (gamification.org). This project presents a case study on how to develop education games in one of the foundational courses in Kinesiology - Motor Learning at the college level. Learned lessons include how to team up; Figure out the necessary steps of gamification (i.e. blueprinting, story building, providing the matching visual to the content, etc.); As well as student's engagement through building the collaborative content-related video clip library.