29 / 2015-03-10 01:54:27
Gamification in A Kinesiology Course Teaching – A Case Study
6131,6130
全文录用
Lin Wang / University of Texas-Pan American
Jessica Sanchez-Barrera / University of Texas-Pan American
Anthony Salinas / University of Texas-Pan American
Gamification, the use of video game designing principles in other areas, is the next educational revolution and challenge (gamification.org). This project presents a case study on how to develop education games in one of the foundational courses in Kinesiology - Motor Learning at the college level. Learned lessons include how to team up; Figure out the necessary steps of gamification (i.e. blueprinting, story building, providing the matching visual to the content, etc.); As well as student's engagement through building the collaborative content-related video clip library.
重要日期
  • 会议日期

    06月16日

    2016

    06月17日

    2016

  • 04月30日 2016

    终稿截稿日期

  • 06月17日 2016

    注册截止日期

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