The 30th International Conference on Computer Animation and Social Agents (CASA 2017) will be held on May 22-24, 2017 in Seoul, South Korea.
Seoul is the metropolitan capital of South Korea with modern skyscrapers, high-tech subways and pop culture as well as Buddhist temples, palaces and street markets. The conference venue is very close to Gangnam District, one of the hubs in Seoul for food, shopping, entertainment, and tourism.
The conference is organized by KAIST and sponsored by the KAIST BK21 Plus Postgraduate Organization for Content Science and Computer Graphics Society (CGS). The conference is held in-cooperation with ACM SIGGRAPH.
CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past ten years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), and Switzerland (2016).
CASA 2016 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.
We seek research full papers, short papers, and posters on a broad range of research topics, including but not limited to:
Computer Animation
Procedural animation
Motion capture & processing
Data-driven animation
Physics-based animation
Human and animal modeling
Motion planning
Behavioral animation
Plant development and growing
Artificial animals and animals
Population generation
Virtual cities
Persistent worlds
Visualization
Medical imaging and reconstruction
Molecular graphics
Visualization of physical phenomena
Information visualization
Embodied Agents
Avatars
Autonomous Virtual Humans
Perceptual models
Memory and behavior models
Emotions and personality
Intelligent Virtual Humans
Social and conversational agents
Inter-agent communication
Groups and crowd simulation
Virtual and Augmented Reality
Tracking
Gesture and action recognition
3D telepresence
Mobile VR/AR
Haptic interfaces
Immersive systems
VR/AR applications
05月22日
2017
05月25日
2017
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