The IGDA Game Accessibility SIG and IFIP TC14.9 (Game Accessibility) invite you to contribute to the dedicated track on game accessibility, held during the 6th EAI International Conference: ArtsIT, Interactivity & Game Creation.
All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.
"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."
Accepted Authors will be invited to submit an extended version of their work to Special Issue in EAI Endorsed Transactions on Creative Technologies.
The topics that can be addressed are (but not limited to):
Accessible game design,
Adaptive interfaces for gamers with motor/sensory/cognitive disabilities,
Transmodality,
Haptic communication,
AI for inclusion,
Player modelling for inclusion,
Education for game accessibility,
Industry: Implementing accessibility in games and lessons learned,
Industry: Barriers for implementing accessibility features.
10月30日
2017
10月31日
2017
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