Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2017 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life. Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2017 intends to foster such dynamics.
Academics, designers, researchers, and practitioners with a background the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes, are invited to contribute to and participate in the DLI 2017. The conference asks for submission of papers and posters as well as proposals for workshops and symposiums. Furthermore, the conference hosts a Doctoral colloquium.
We invite contributors to submit papers, posters, workshops, and panel/symposium proposals on all topics related original research in design learning and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes and outcomes, including but not limited to:
Digital games and toys
Game design
Toy design
Interactive environments
Tangible and intangible tools
Playful designs
Design of playful interactions
Playful interfaces
Affective and experiential designs
Designs for embodied interactions
Pervasive gaming designs
Analysis of playful designs
Analysis of designs for users with special abilities and needs
Theoretical frameworks
Emotions and affective learning and interaction
Play, playfulness and innovation
Theoretical foundations for design, learning, and innovation
Experience and explorative designs, play and learning
Collaborative, collective and co-creative designs for learning
Movements, exploration and experimentation
Innovation in design and learning
Design methodologies
Methodologies, tools, and techniques for innovation in design and learning
Design of innovative learning environments
Design of innovative applications
Design driven innovation
User centered design
Designing for users with special abilities and needs
Novel initiatives in design and learning
Design, learning and innovation for specific purposes
Toys and/or games for playful learning
Toys and/or games for health and wellbeing
Serious games
Toys and/or games for social impact
Online/virtual laboratories
Toys and/or games for outdoor spaces
New trends in formal and informal learning practices
Game-based learning and gamification
Play-based learning
Toy-based learning
Learning space designs
Trends and issues in formal and informal learning domains
Workplace learning designs
Ludic engagement designs
Emerging tools and technologies in design, learning and innovation
Social networking
Virtual and augmented realities
Novel applications
Virtual communities
Tools for outdoor play environments
10月30日
2017
10月31日
2017
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