This workshop focuses on the fast growing area of Educational and Serious Games. The aim of the Workshop on Educational and Serious Games ESG2017 is to bring together researchers and games people in order to exchange ideas on educational and serious games research and development with emphasis on case studies and practical applications. We invite authors to submit unpublished work to ESG2017. Authors are invited to contribute with research papers, case studies and demonstrations that present original scientific results, methodological aspects, concepts and approaches in the field of educational and serious games.
Topics of interest include any area related to Educational and Serious Games (E&S Games) development and use cases. In particular, topics of interest include (but are not limited to):
Applications of Games for Society and Sustainability
Case Studies and Applications
Collaboration and Competition in Multiplayer Educational and Serious Games
Educational and Serious Game Design and Development
Game Engines and Enabling Technologies
Games for Decision Making Support
Games for Education, Training and Healthcare
Gaming with Virtual and Augmented Reality, Mobile and Online Worlds
Graphics, Interaction and Visualization
Intelligent Agents, Gamebots and AI for E&S Games
Laws, Regulations, Certifications, Policies and Intellectual Property Rights for Games
Methodologies for Research on and Assessment of E&S Games
Methodologies for Gaming Simulation in E&S Games
Natural User Interfaces, Hardware and Accessories for E&S Games
Social & Psychological Impact of E&S Games
Usability, Evaluation and User Experience
06月21日
2017
06月24日
2017
初稿截稿日期
初稿录用通知日期
终稿截稿日期
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