In the new digital era, the Internet of Things (IoT) is a now a familiar concept for many, producing a sheer volume of data generated by an ever increasing network of connected devices that collect and exchange information.
A research challenge is how to manage and process the data to adapt the issues of data mining and analysis in the IoT. There is no simple answer to the question of where and how data should be processed, analysed and stored.
Moreover, the combination of the Internet and emerging technologies such as near-field and BLE communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment.
In the last years, Cultural Heritage has turned out to be one of the most suitable domains in which such achievements can be profitably exploited, since it characterizes a domain where several aspects have to be considered at the same time. In line with SITIS tradition of promoting interdisciplinary research, the international workshop on Visions on Internet of Cultural Things and Applications, VICTA 2017, aims to be a profitable informal working day to discuss together hot topics about Internet of Things and its applications within the Smart City and the Cultural Heritage domain.
This third edition will be organized by DATABENC, the High Technology district for Cultural Heritage in Campania region, ITALY. Authors are encouraged to submit both theoretical and applied papers on their research in the following topics.
Topics of interest for the workshop include (but are not limited to) aspects of:
Internet of Things
Internet of Knowledge
Internet of Data
Innovative ICT solutions within Cultural environments (e.g. museums exhibitions etc.)
Smart Objects and Smart Environments
Smart City solutions
Knowledge classification and semantic representation in Cultural environments;
Embedded platforms and sensors
Multimedia systems applications and services for Cultural Heritage
Multimedia recommendations and User profiling techniques
Interactive 3D media and immersive environments
Data in social networks
Data mining analytics applied to Smart Cities
Data collection and management
Semantic-Web data
Big Data in Cultural Heritage applications
User studies such as museum and sites applications human interfaces interaction and usability
e-Learning: Tools for Education Documentation and Training in Cultural Heritage
12月04日
2017
12月07日
2017
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