The 5th International Conference and Expo on Computer Graphics & Animation taking place 26-27th September at Montreal, Canada is an academic and business opportunities for next-generation technologies and strategies from the world of Computer Graphics, Animation, Game Design, VR and CGI Companies an opportunity to explore and discover the latest trends and research technology implementation of Computer Graphics field in driving forward your knowledge & business in 2018 and beyond.
Computer Graphics 2018 will bring together in two days including scientists, researchers, educators, professionals, practitioners, animators, graphic designers & developers, head of departments, professors, heads of innovation, brand managers, start-ups and innovators, tech providers, venture capitalists and students with their innovative ideas and creativity. This will be high-level tech conference which includes thinking brands, market leaders, CG evangelists and hot start-ups to explore and debate the advancements in Computer Graphics & Animation and the impacts within the Academic, Enterprise & Consumer sectors.
Newton Lee, Computer Scientist, Editor-in-Chief ACM Computers in Entertainment (CiE)
Kate Edwards, CEO at Gerogrify, Former IGDA Executive Director, USA
Edmond C Prakash, Head of Creative Technologies, Professor, University of Westminster, UK
David Xu, Professor, Communication and Arts, Regent University, USA
Nickolas S. Sapidis, Professor, University of Western Macedonia, Greece
Qingde Li, University of Hull, UK
Petyo Budakov, New Bulgarian University, DAAD Visiting Researcher, Bulgaria
Computer Graphics & Animation 2018 in Montreal, Canada will be the 5th International Conference covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. We are assembling a distinguished editorial board and we invite you to join us. Please check out our call for papers in 16 tracks and 388 sessions encompassing the vast field of computer graphics and applications in games and movies.
During the last decades, computer graphics has become a widespread and sophisticated branch of computer science due to constant & high-quality research. In this conference, we will discuss up-to-date and research works which advance the state-of-the-art of the field of computer graphics. The topics are selected to be of scientific importance and at the same time to be comprehensible and understandable with basic knowledge of computer science and computer graphics and its application.
Submit your paper (between 650 and 5000 words):
Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
The journal process articles through Editorial Manager System for quality publication in rapid peer review process. Editorial Manager is an online manuscript submission system which reviews and processes the articles and makes it easy for author, editor and reviewers to work simultaneously with easier review strategies and protocols. Review process is executed by the editorial board members of journals or outside experts; at least two independent reviewer’s approval is mandatory followed by editor approval is required for acceptance of any citable manuscript. Authors can have a track on their valuable submissions any time to finally co-operate for processed article submission. Online system entitles the reviewers to download the relevant manuscripts and submit their opinions to the editor. Editor can manage and monitor the complete submission/review/revise/final publication process.
Selected contributions will get published in our journal.
Selected paper will be published on "Springer - Encyclopedia of Computer Graphics & Games (ECGG)"
09月26日
2018
09月27日
2018
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