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活动简介

Players, developers, and researchers recognize the lack of diversity in digital gaming and in games research; however, corrective action often takes the form of stereotypes, tokenism, and ignorance of intersectional perspectives. Meanwhile, the negative effects on player experiences within under-represented and marginalized players—i.e., the subaltern—persist.

Our goals are to gather the community of diversity researchers, share our knowledge and practices with one another, and collectively understand the intersections of power axes (e.g., race, gender, ability, neuroatypicality, culture) in games research. We will address questions, such as:

How do individual differences affect results, methods, and gameplay experiences?
What perspectives and experiences are shared by people across power axes? Which are unique?
What do game researchers and developers need to understand regarding identity dynamics when gathering data, interpreting results, or presenting information?
What does intersectionality (i.e., considering multiple power axes in combination) look like in gaming, game development and research?
Our hope is that shared insights will help our community move from simply valuing diversity toward successful intersectional practices—in research, development, and play.

Through four blocks of facilitated discussion and exercises, we will situate our shared knowledge within our lived experiences, collectively reframe diversity challenges as opportunities, outline systems for change, and discuss future directions.

More information on the workshop structure and organizer bios is available on the website. Submit an expression of interest: a brief (1-2 page) statement of your experience in diversity and inclusion within games—as a researcher, developer, or player—and a short biography.

All interested attendees will be welcomed to participate.

Note that SWaGUR.ca will cover workshop registration fees for 10 attendees who would otherwise be unable to attend due to finances; please include in your submission if you require financial support.

Publication

Gaming with the Subaltern will publish the workshop's progress throughout the day. An online space for reflection and continued communication will be established on our site.

组委会

Organizing committee

  • Cale J. Passmore

  • Cayley MacArthur

  • Sarah Schoemann

  • Mark Hancock

  • Mahli-Ann Butt

  • Daniel Gardner

  • Josh Tanenbaum

  • Regan L. Mandryk

征稿信息

重要日期

2018-10-12
摘要截稿日期
2018-10-19
初稿截稿日期

Attendance of this workshop requires a brief statement of interest. Participant submissions exist primarily to allow us to get to know you and prepare the workshop events to its participants as much as possible. Subject matter for the statement may include any/all of the following:

  • Biographical information (life experiences, relevance of workshop themes to your life, etc.)
     
  • Expressions of interest (your stakes in the workshop's themes, desired outcomes, etc.) 
     
  • Previously published works (prior research, posters, talks, facilitation experiences, etc.)
     
  • Skillsets (e.g. what do you feel you are bringing to the dialogue of this workshop?) 
     
  • Personal needs (e.g. is there anything the organizers need to be aware of? How comfortable are you speaking to identity-based experiential factors? Listening to the experiences of others?)
     
  • Critiques of methodologies and gaming norms 
     
  • Any other factors, notes, or outcomes related to gaming, gaming research, and identity dynamics not covered here.

征稿范围

  • How do individual differences affect results, methods, and gameplay experiences?
  • What perspectives and experiences are shared by people across power axes? Which are unique?
  • What do game researchers and developers need to understand regarding identity dynamics when gathering data, interpreting results, or presenting information?
  • What does intersectionality (i.e., considering multiple power axes in combination) look like in gaming, game development and research?
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重要日期
  • 会议日期

    10月27日

    2018

    10月31日

    2018

  • 10月12日 2018

    摘要截稿日期

  • 10月19日 2018

    初稿截稿日期

  • 10月31日 2018

    注册截止日期

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