活动简介

AboutComputing and Processing
Keywords:2D3D and volumetric display and projection technology,3D authoring,Computer graphics techniques,Crowd simulation,Modeling and simulation,Multi-user and distributed systems,Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics,Embodied agents, virtual humans and (self-)avatars,3D user interaction,Collaborative interactions,Human factors and ergonomics,Touch, tangible and gesture interfaces,Perception and cognition,Presence, body ownership, and agency,
Scope:ICVR 2022 is a forum to discuss new advances and developments in virtual reality by involving researchers, senior technical people, domain experts, and academics together. Authors are solicited to contribute to the conference by submitting original works that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in related fields of virtual reality.
Sponsor Type:3; 9

征稿信息

重要日期

2021-12-31
摘要截稿日期

征稿范围

As a forum to discuss new advances and developments in virtual reality, the ICVR 2022 will bring together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to virtual reality (VR), including augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and related areas.

The sponsors and organizers of ICVR 2022 invite submissions of high quality VR research papers describing original work, including but not limited to the following topics:

 

  • Topic Area #1 - Technologies & Applications

    • 2D/3D and volumetric display and projection technology
    • 3D authoring
    • Computer graphics techniques
    • Crowd simulation
    • Immersive / 360° video
    • Immersive analytics and visualization
    • Modeling and simulation
    • Multi-user and distributed systems
    • Multimodal capturing and reconstruction
    • Scene description and management issues
    • Software architectures, toolkits, and engineering
    • Storytelling
    • Therapy and rehabilitation
    • Tracking and sensing
    • Training, teaching, entertainment

     

  • Topic Area #2 - Multi-sensory Experiences

    • Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
    • Embodied agents, virtual humans and (self-)avatars
    • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
    • Mediated and diminished reality
    • Multimodal input and output
    • Multisensory rendering, registration, and synchronization
    • Perception and cognition
    • Presence, body ownership, and agency
    • Teleoperation and telepresence

     

  • Topic Area #3 - Interaction

    • 3D user interaction
    • 3DUI metaphors
    • Collaborative interactions
    • Ethical issues
    • Human factors and ergonomics
    • Input devices
    • Locomotion and navigation
    • Multimodal/cross-modal interaction and perception
    • Non-fatiguing 3DUIs
    • Non-visual interfaces (such as olfactory)
    • Touch, tangible and gesture interfaces
    • Usage research, evaluation methods and empirical studies
留言
验证码 看不清楚,更换一张
全部留言
重要日期
  • 会议日期

    05月26日

    2022

    05月28日

    2022

  • 12月31日 2021

    摘要截稿日期

  • 05月28日 2022

    注册截止日期

主办单位
Nanjing Section Nanjing University of Information Science and Technology - NUIST
历届会议
移动端
在手机上打开
小程序
打开微信小程序
客服
扫码或点此咨询