AboutBioengineering; Communication, Networking and Broadcast Technologies; Components, Circuits, Devices and Systems; Computing and Processing; General Topics for Engineers; Robotics and Control Systems; Signal Processing and Analysis Keywords:Serious Games,Application,Healthcare,Training,Education, Scope:The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies. Scope: Simulation Virtual environments Patient education Game-based learning Exercising and active living Natural user interface Human-computer interface Assistive technologies Accessibility Diagnosis Algorithms Game design and development Artificial intelligence Signal processing E-learning and Education Public Health Informatics Telemedicine and real-time monitoring Clinical training Healthcare professionals training Rehabilitation Public health education Medical imaging processing, Analysis and Visualization Augmented reality for Minimally-invasive surgery Techniques and tools for Minimally-invasive surgery Robotic surgical Procedures Robotic instruments for surgery Sponsor Type:3; 3
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