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Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. In the past decade ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. In 2014 ACE will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a vibrant, exciting, cultural, and stimulating environment. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment. The ACE 2014 proceedings will be published in the ACM Digital Library as part of the ACM International Conference Proceedings Series (ICPS).

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We solicit submissions on a broad range of topics, including, but not limited to: Technologies and Interactions ·Virtual, augmented and mixed reality ·Ubiquitous and mobile computing ·Tangible, embedded, embodied and robotic interaction ·Affective, intuitive and locative media ·Smart gadgets and toys ·Sensors, actuators and novel input and output technologies ·Multimodal and full-body interaction Theoretical, Social and Cultural Issues ·Ethics and values ·Aesthetics and poetics ·Game, play and media theories ·Funology, enjoyment and experience ·Cultural, social and psychological studies ·Inclusivity and accessibility ·Children, adolescents and Seniors Design and Evaluation ·Participatory design ·Usability and playability ·Player and developer experience ·Game and media evaluation techniques ·Gamification Content Creation Environments Processes and Methods ·Avatars and character expression ·Animation ·Game development engines and frameworks ·Game production processes ·Interaction design for games ·Music and sound ·Artificial Intelligence for games and media ·Hacking and Tinkering Application Domains ·Urban and location based games and media ·Interactive art, dance and performances ·Sports, fitness and exertion games ·Education, learning and serious games ·Broadcasting, podcasting and smart media ·Soundscapes and musical expression ·Interactive and digital storytelling ·Museums and cultural heritage ·Advertising and marketing ·Pets, livestock and other life forms
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重要日期
  • 会议日期

    11月11日

    2014

    11月14日

    2014

  • 11月14日 2014

    注册截止日期

主办单位
美国计算机学会
IEEE计算机学会
历届会议
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