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Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis.

Since its origins computer graphics has always been involved in the global village foreseen by McLuhan and has accompanied all the stages of the technological (r)evolution in the professional computer sector and telecommunications.

Many conferences are focussed on specific aspects of human-computer interaction, multimedia, computer science, computer art, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The conferences, workshops, symposiums, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions.

Hence topics from the whole range of 2D, 3D Modeling and Reconstruction, Advances in Software and Hardware for Audio-Visual, CAD, Communicability, Computer Animation, Computer Graphics, Computer Vision, Creativity and Original Design, Education, Face and Gesture Recognition, Human-Computer Interaction, Industrial Design, Imaging, Intelligent User Interface, Interactive Systems Engineering, Internet of Things, iTV, Low-level Vision and Image Processing, Medical Image Processing, Modelling, Quality Content in New Media, Rendering, Scientific Visualization, Smart City, Ubiquitous Computing, UX, Video Games, Virtual Archeology, Virtual Agents, Vision for Robotics, etc. are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included papers on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.

Today the variegated devices of massive consumption of microcomputers, deriving mainly from the educational and entertainment sectors, have already entered the era of three-dimensional vision without using additional peripherals such as specialized glasses or virtual reality helmets. Evidently a new horizon is opening for on-line and off-line interactive systems, contents, virtual and mixed reality navigation, biocomputing, etc.

征稿信息

重要日期

2017-03-07
初稿截稿日期

征稿范围

  • 3D Computer Vision

  • Artificial Life

  • Audio-Visual Communication

  • Augmented Reality

  • Behaviour Computer Animation 

  • Biomedical Image Analysis

  • CAD / CAM / CAE

  • Cinema 3D

  • Cloud Computing and Multimedia Content Distribution 

  • Communicability

  • Computational Geometry

  • Computational Photography

  • Computer Animation 

  • Computer Art

  • Computer Graphics and Security

  • Computer Graphics for Users with Physical Disabilities

  • Database and Compression Methods of the Graphic Information 

  • Design Categories for Interactive Systems: Evaluation Techniques

  • Digital Cartography

  • Digital Sound

  • Eco-design

  • Efficiency and Complexity Issues in Graphics Algorithms

  • Finite Element Methods in Graphics

  • Fractals and Chaos: Theory and Experiments

  • Human-Computer Interaction

  • Illumination Techniques

  • Image Restoration for Cultural Heritage

  • Industrial Design and Ergonomics 

  • Interactive Geometric Processing

  • Internet of Things

  • Medical Image Processing

  • Mixed Reality

  • Modeling Non-rigid Objects

  • Models of Design for Interactive Systems

  • Molecular Graphics

  • Motion Capture

  • Natural Phenomena and Computer Graphics Emulation

  • Optimization Methods

  • Perceptual Quality in Image 

  • Printing Technologies

  • Progress and Challenges in Computer Graphics for Scientific Visualization

  • Quality Attributes for Communicability Assessment

  • Radiosity

  • Ray Tracing

  • Rendering

  • Robot Vision

  • Smart City

  • Shape Analysis

  • Social Impact of Visual Emerging Technologies for Education 

  • Software Engineering

  • Special Effects

  • Speech and Natural Language Interfaces

  • Surface: Appearance, Formation, Enhancement and Light Interactions

  • Telecommunications 

  • Texture Mapping

  • User-Centered Design 

  • Video Games 

  • Virtual Archaeology

  • Virtual Museums and E-tourism 

  • Virtual Tutors and Education

  • Visualizing Multivariate Data

  • Web 2.0 and 3.0

  • Wireless and Multimedia Mobile Phone

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重要日期
  • 会议日期

    05月08日

    2017

    05月10日

    2017

  • 03月07日 2017

    初稿截稿日期

  • 05月10日 2017

    注册截止日期

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